Hi, I creating a character with particles for hair and I have a problem with some transparency.
This is not a hair related issue, I duplicated the head faces to a new mesh to be sure all vertices where just influenced by the head bone and added the particles system to that mesh. Then to have the hair rendered without the mesh I applied a “invisible” material by setting the z-transparency alpha to 0.
And this is the result:
As you can see the material is effectively not visible as we see the eyes inside the head, but we are not supposed to see them because the character itself has its own head not transparent at all.
For me the hair is drawn setting a zdepth which make blender not rendering behind it and antialiasing adds an alpha to it which makeit transparent, but I don’t know why.
Thank for your help.