hi, I tried to create a transparent material (with alpha 0.5). simple. but when exporting it to glb it doesn’t work.
tried it also with glb-viewer - no success.
can anybody help? would be really great, thanks
You mean that I have to use an image texture instead of setting the color in the bdsf-principle itself? Sounds weird to me… but I will take a try
Setting the “Alpha” value directly or connecting an Image Texture are both OK. The problem here is that the Blend Mode is set to “Opaque” in material settings. Use “Alpha Blend” for semitransparency or “Alpha Clip” for cutout/mask transparency:
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It does sound weird to me as well.
Maybe it also works with just a value node as input?
ohwow, yes, of course.
was also mentioned in the thread i linked