Hello
I searched a lot on google and found nothing about it.
how do i make a semi-transparent plastic material in which the light passes through it acquiring its colors in EEVEE?
thank you
Hello
I searched a lot on google and found nothing about it.
how do i make a semi-transparent plastic material in which the light passes through it acquiring its colors in EEVEE?
thank you
This type of caustics is exactly where one would use a pathtracer. Eevee doesn’t support it.
This is closest way to fake what you’re asking and I don’t really see a way to add color to it. If you really need to have similar effect in Eevee then consider baking it in Cycles and adding it to appropriate materials or faking it with subtle spotlights or similar techniques.
Edit:
One similar solution, but If you don’t use it just as a shadow catcher you’re going to have to compromise on the quality of the original material that would recieve the colored shadow: How to colorize Eevee shadows? - #4 by filibis
Might be a way to get more flexibility with it and duplicate the geometry that would catch the shadow and have it as a “overlay” over the original geometry with the non shadow part completly transparent and shadow with some opacity.
Edit 2:
The word you missed (while googling) is Caustics. In your first post (with picture) is a classic raytracing as known from the old internal renderer from blender. There is nothing of caustics there. As already mentioned by @0451 it doesn’t work with Eevee and I wouldn’t use cycles for it because cycles is not optimized for it. My recommendation would be LuxCoreRender.
Edit:
Actually, I found this, maybe that’ll do it.