Hey guys i made this epic land, and i want to use it in the blender 2.6 game engine. The problem is when i run the engine, the land mesh is transparent at some parts. Kind of like if the meshes normals were inverted at some points. Does anybody know wat the problem might be?
Additional info:
- Im not using GLSL, im using the SingleTexture.
- I checked the normals of the mesh, They are all facing the right direction.
- Even when i create a cube and add a texture to it, it does the same problem.