I’m trying to give some transparency to a mesh.
Let’s say I’ve a cube andI want it to be invisible (transparent) at a the frame 1, and then I want it to fade in slowly to have it’s final color.
I had a look to the IPO’s and to the colA value but I can’t figure out how this could make my mesh become transparent.
try the materials settings.
You can find them in the ipo window where you click the little red materials icon, instead of the 3-axis symbol.
In the materials ipo’s you can find the alpha key, that’s what makes your object invisible together with z-transp.
Maybe that’s a new bug. Are you sure you did it correctly?
Martin[/quote]
There is a problem like this, but it only applies to shadows of translucent objects. Fading the lamp’s shadow for that object may require some thought,
or, you can go to material buttons, set the alpha to 0.000, put the cursor over the material buttons, press I and then Alpha, then go to final frame, put alpha at 1.000 and then I and Alpha again