What materials and rendering settings would I have to use to get a transparent mirror?
What I need is a sort of glass floor that would reflect the objects placed over it (with reflection’s opacity gradually going down the further something is from the floor). Where there is no reflection I would like the floor to be completely transparent, so that an image that is being composited into the final render as a skybox of sorts is visible.
I use a plane as the floor and at this point I can only get mirroring effect when it is opaque, making it fully transparent makes the reflection transparent as well.
Can someone help?
Edit: I’m using 2.5