is there any way to have a plane that is mapped with an alpha map to produce shadows, so that the transparent area do not cast shadows?
d52477001
is there any way to have a plane that is mapped with an alpha map to produce shadows, so that the transparent area do not cast shadows?
d52477001
no
you would have to use the same method as used for having halos cast shadows
tutorial at:
http://oldsite.blender3d.org/showitem.php?id=57
ok, thanks