At the moment I’m starting to learn the BGE and I have some issues trying to create a window which is transparent (shadows are effected by transparancy) and reflective.
At this point I have a plane which is transparent but the shadows stay black.
I googled a lot and I saw some create posts here about reflective/refractive glass with all kinds af scripts but this is too advanced for me. Don’t even know how to copy those settings in my scene to get the same result.
Can someone point me in the right direction?