Transparent shader with lots of inersecting faces causes weird black spots

When I have lots of planes with transparent shaders intersecting, it causes weird black spots in the middle.This hapeens in the viewport and when rendered. It also doesn’t make a difference if these planes are joined or seperated into different objects. Neither does lighting. It gets worse depending on how many planes there are.
I would appreciate any help in getting rid of these spots.
example:



Blender version 2.79

Blendos el Manuel: Light Paths

That seems to have helped. Thanks a lot!

1 Like

just mark as solved :wink: