Transparent Shadow Problem

Is there (and I’m sure there is, and I’ve just overlooked it) some way that I can make the transparency of the shadows cast by an object to be based on the object’s alpha value?

Turn on the button TraShadow in the materials buttons for the object the shadow
is cast on (not the shadow casting object itself).

Welcome to the forum BTW. Remember, it has a search funktion. :slight_smile: Your question
has been asked numerous times before. Use search and you’ll find answers to many
common problems. :wink:
//The M.h.p.e.