Transparent speaker

Hey guys!

I just love this speaker design. A bit biased since it’s Swedish design but regardless I find it brilliant.
For that reason I had to model it in Blender. Tried to find as many reference photos as possible which was fairly easy for the most part. Harder for the details in the “electronic housing” but did my best.
Went for an interior scene as well as pure “product scenes”.
Hope you like it!

Take care and stay safe!

More of my stuff at https://www.instagram.com/arose3d/

37 Likes

I featured you on BlenderNation, have a great weekend!

Thanks @bartv! Same to you!

1 Like

You’re on the #featured row! :+1:

1 Like

This is fantastic work, how long was the process and are there any tips on working with products.

1 Like

Hi! Thank you first of all. The modelling process was about 5-6 hours I would estimate. Textures 2-3 hours.
The ‘product scenes’ took more time than I expected since a white background on a low roughness floor is a bit tricky when it comes to lightning. It’s actually a big emission plane in the background on a strength of 5 and a plain white floor with a low roughness.
Interior scenes I’m more used to especially when it comes to lightning so that scene was actually faster to setup than the other ones.

The best tips I can give are references and lightning. Search for as many references you can and try to replicate the lightning setup the best you can. There are quite a few tutorials on YouTube how to setup lightning in different scenarios. Combine HDRis with sky textures as well as rim lights, edge lights and foreground/background lights. As long as your modelling and textures are decent it all comes down to lightning.

Thanks for your kind words and keep up Blendering!

1 Like

I am strangely drawn (oops) to this concept. I want my speakers to float!