I am making a Fiber-optic ball… my plan is/was to make an Icosphere with strands coming out of it. to color and emulate the light source i am using a texture gradient: blue, transparent blue, blue again. i realize that textures are overlays, but when i select MapTo/Alpha, i was hoping to negate the material color and just see blue, transparent, blue. but its just all blue as if it is removing the transparency from the texture. what do i need to do to fix this?
i dont feel like i explained this very well, but hopefully someone will understand.
after the fact i have realized that a uvmap quite possibly is what i need to use instead of a texture. but im sure there are plenty of ways to do it. any help is greatly appreciated.
-zark