Transparent Texture Q:

I am making a Fiber-optic ball… my plan is/was to make an Icosphere with strands coming out of it. to color and emulate the light source i am using a texture gradient: blue, transparent blue, blue again. i realize that textures are overlays, but when i select MapTo/Alpha, i was hoping to negate the material color and just see blue, transparent, blue. but its just all blue as if it is removing the transparency from the texture. what do i need to do to fix this?

i dont feel like i explained this very well, but hopefully someone will understand.

after the fact i have realized that a uvmap quite possibly is what i need to use instead of a texture. but im sure there are plenty of ways to do it. any help is greatly appreciated.

-zark

I tried clicking the alpha button under the texture menu, but to no avail?

Ok, so the MapTo Alpha makes the mesh opaque where the texture is white, and trnasparent where it is black. See the wiki on Textures adn the MapTo panell. You want to use Static Particles coming out of your sphere. Keep the number down to about 100 or you will have a fuzz ball. see the wiki on these topics for how-to do it info.

well i finally found my problem it was the color mix. i had it set to add and not mix.