Transparent Textured Material in Workbench/Solid?

I would like to make a textured object transparent, and I would like to use Workbench/Solid Rendering to create a rendered animation. Workbench+solid shading shows my textured object nicely transparent when i click x-ray - so it should definitely be possible?

Is it possible?? I see its possible with cycle and eevee…(but cycle takes too long and eevee looks bad…)

But i cannot define transparency in the shader editor with the nodes it seems. (With workbench activated i dont get the options/nodes i need).

From what i know Workbench doesn’t support nodes at all. You can change the trasparency globaly with the x-ray slider in shader properties. I suggest sticking to eevee, it is a very capable engine if you spend enough time playing with the settings. You can turn off shadows and turn backface culling on in the material properties if you want to achieve the viewport kind of style. The trancparency of your material can be defined by the alpha value in principled bsdf.

Sorry for late appendix, but “doesn’t support nodes” means that no texture can be rendered, even if in viewport solid shading mode textures can be displayed? (viewport shading > color > texture)

I think a workaround would be to use “Viewport render image / animation” which will show everything WYSIWYG - just as viewport does.