ok has anyone played lineage 2??? well in that game they have really good textures and i want them… but also they use a good texture transperency thing that makes it so that an object is transperent in some parts but completely solid in others like on grass and the tree branches.
i know most games do it and i hope blender can do it too. does it have anything to do with the calculating alpha channels thing?? right now the closest i can get is with the add transperency and making it so that parts that i want to be invisible r black but the light goes thru and it looks all bright and stupid.
this has been a problem plaguing me for a while now it would be awsome if anyone could help me out