# Travelers From An Antique Land

**URL:** <https://blenderartists.org/t/travelers-from-an-antique-land/1466525>\
**Category:** Finished Projects\
**Tags:** medieval, texturing, fantasy, lighting\
**Created:** [May 28, 2023, 5:48pm UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525 "2023-05-28T17:48:53Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![gray0ngray](https://blenderartists.org/user_avatar/blenderartists.org/gray0ngray/32/915515_2.png) [@gray0ngray](https://blenderartists.org/u/gray0ngray)\
**Post date:** [May 28, 2023, 5:48pm UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525/1 "2023-05-28T17:48:53Z")

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Hello! I haven’t posted anything in a long time. For this project, terrains were created by using Houdini and Gaea. layouting, shading and look-dev were done in Blender and rendered by using Cycles. compositing was done in Photoshop.

 ![9](https://blenderartists.org/uploads/default/original/4X/c/5/f/c5fa29215fa7ed489fce3a38c519a42273f68aa0.png)

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**Author:** ![radumitroi](https://blenderartists.org/user_avatar/blenderartists.org/radumitroi/32/769129_2.png) [@radumitroi](https://blenderartists.org/u/radumitroi)\
**Post date:** [May 28, 2023, 8:02pm UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525/2 "2023-05-28T20:02:46Z")

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I’m curious as to why the combination between Houdini & Gaea. As far as I know the two can do all the stuff you’d need for a terrain - basic layout, complex noise, erosion, and texturing.

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**Author:** ![gray0ngray](https://blenderartists.org/user_avatar/blenderartists.org/gray0ngray/32/915515_2.png) [@gray0ngray](https://blenderartists.org/u/gray0ngray)\
**Post date:** [May 28, 2023, 8:35pm UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525/3 "2023-05-28T20:35:52Z")

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Gaea was used to create the basic terrain, however, it cannot add any verticle features. So I used Houdini to add those elements as well as erosion.Then used Solaris to do the layouting. I realized halfway through that if I didn’t do the rendering in Blender, I wouldn’t be able to post this here. So I just imported terrains into Blender and started over. I wouldn’t have used both Gaea and Houdini for the terrain if I hadn’t planned to do the layouting on Solaris. Kinda dumb IK.

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**Author:** ![radumitroi](https://blenderartists.org/user_avatar/blenderartists.org/radumitroi/32/769129_2.png) [@radumitroi](https://blenderartists.org/u/radumitroi)\
**Post date:** [May 28, 2023, 10:37pm UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525/4 "2023-05-28T22:37:03Z")

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> [@gray0ngray](#):
>
> it cannot add any verticle features.

Could you expand on this a bit? I’m a Houdini guy so I don’t know the limitations of Gaea on certain things.  
I’m not sure I know what to think about when you say “vertical features” other than really big slopes, but then Houdini also has issues with really extreme slopes, as it works in a top-down projection way.

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**Author:** ![gray0ngray](https://blenderartists.org/user_avatar/blenderartists.org/gray0ngray/32/915515_2.png) [@gray0ngray](https://blenderartists.org/u/gray0ngray)\
**Post date:** [May 29, 2023, 10:58am UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525/5 "2023-05-29T10:58:55Z")

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I make a selection for all of the vertical areas. After that, I scatter volume over that selection. Then convert to mesh and combine. this is a quick fix.

[https://www.youtube.com/watch?v=4\_zeRW6IXxs&ab\_channel=renderBucket](https://www.youtube.com/watch?v=4_zeRW6IXxs&ab_channel=renderBucket) (do this on Houdini)  
[https://www.youtube.com/watch?v=g\_iB4AiGEI4&t=213s&ab\_channel=CGKnight](https://www.youtube.com/watch?v=g_iB4AiGEI4&t=213s&ab_channel=CGKnight)

I believe you’ll get a better outcome if you get the selection from the first and use the second to make the cliff. But I haven’t tried it yet.

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [June 2, 2023, 7:54am UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525/6 "2023-06-02T07:54:56Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2023-22](https://www.blendernation.com/2023/06/02/best-of-blender-artists-2023-22/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![gray0ngray](https://blenderartists.org/user_avatar/blenderartists.org/gray0ngray/32/915515_2.png) [@gray0ngray](https://blenderartists.org/u/gray0ngray)\
**Post date:** [June 3, 2023, 11:58pm UTC](https://blenderartists.org/t/travelers-from-an-antique-land/1466525/7 "2023-06-03T23:58:21Z")

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many thanks @bartv
