Tree leaves for normal mapping

Hi all.
Wanting to create some heavy tones for a normal map, that I’m planning to put onto a simple cuboid sphere. I thought of making a ton of leaves, then ‘sticking’ them to a mesh to create a leafy look, but then realised that was insane, and there must be an easy way to do it.
Can I use the particle system for this? Any way people would recommend? I have a simple leaf mesh that I want duplicated all over the tree in random rotations but adhering to the angles of the mesh so they’re ‘flat’ against it.
Any advices?

Here’s what I have so far.

I need the leaves to have the same angles as the normals of the cuboid-sphere, so that they’re ‘flat’ against it.

Have you tried the advanced option in the particle tab? There you can adjust the normal, tangent and x,y,z directions of emission. To get a particle system to emit the leave objects you have to tick Object under the Render tab and pick the leaf object you have created.


Hi Rune. Did you take a look at the screenshot? I have some of that already set up. I’ve been experimenting with normal mapping though, and can’t get that kind of multi-faceted leaf effect to bake onto the normal map… Shame.