Thanks for all the comments and crits!
BeBraw: Thanks! A poster would be cool… but i shudder at the render time :o
BgDM: For the bounced light off the water I used a pair of hemi lights pointed straight up. One of them has a voronoi texture on it to create a caustic effect (although this is so subtle, even I don’t notice it :D). There’s no radiosity. I fake radiosity with lamps. As for the AA issues… I think I just need to be more careful with postprocessing :(.
Robin: Thanks!
jackblack: I don’t have the .blend with me at the moment, but I’ll post the firefly later. They are pretty simple: lowpoly mesh with a halo for the glow.
HERETIC: Thanks for the kind words.
Yakyak: Thanks. I tried to create a dream-like quality. I’m glad you picked up on the fantasy aspects.
Enriq766: Thanks bro. I’m so glad you approve of my frogs stickiness :P.
johanhartman: Thanks man.
Yoshi_Rider: I suppose I was going for murky water. I agree it looks a little wierd. Thanks for the crit.
Bapsis: Thanks for the compliment. For the wings, do you mean translucent or transparent? They are a little transparent (they should probably be more transparent). I don’t like Blender’s tranlucency (especially when combined with hemi lights… and I love my hemis :D).
ClumsyBoy: Thanks, you are too kind.
cekuhnen: Thanks for the feedback. I find your comments on the white flower interesting because my own eye does not seem to be drawn to it. I guess that just goes to show how important it is to get feedback from others. I think artists can get stuck looking at their artwork in certain ways, which is different than how others look at the piece.
lucidMonkey: There is some post processing here. I might post a larger render (I have one already- but it doesn’t look as good).
LowPoly: Thanks. Like I said earlier, I don’t have the blend with me, but I can post a wire later.
scorpius: No yafray. But their is postprocessing. Obviously the DoF was done in post pro. Also, I did a trick I learned from a painting class: I desaturated the image based on the distance from the camera (so the things in the background are greyish, and the things in the foreground have heavily saturated colors). I think it creates a nice sense of depth and atmosphere. But in general, it looks pretty close to the raw render.
Once again, thanks for the comments and crits!