The purpose of this project was to design an alien creature with a tree like grouth on its head.
This project is created from scratch using blender from initial 3D modeling to sculpting, rigging, animation and final renders. The 2D renders are in Cycles while the animation is in Eevee + post process in After Effects
Nice concept, i like the animation and the soundfx. Only thing i don’t like are those kind of greyish eyes which could be a lot more expressiv if you put some sharper gloss/shine to it, i think. Definitely front page stuff!
Youre totally right, i just was in a hurry with the cycles shaders and when a retouched them i ruined everything. This below is an earlier version which is a little bit better. The idea behind this kind of dome look was to give the impression that another creature was living inside the TreeHead. Thanks a lot for your comment!
Thank’s for your observation! In what way does it ruin realism? I tried making it look like the scene was being observed by another smaller curious creature (+ some extra stabilisation) but maybe i did not get it right enough .
Awesome, Great work! especially the creature animation. Could you please explain how you made this awesome work? That’s really helpful to know the every details of your woking process. In that character i feel the rigid systems constructed well with the character rig. I am eagerly waiting for your reply.
Hi Vasanth
Here are a few viewport videos of the rigging and the simulations https://youtu.be/3XXDpA_eaeY?t=30
The animated rig is pretty basic, made with simple IK bones and a few bone constraints (there are a lot of tutorials on youtube about these). The simulation of the trunk is overlaid on the animation of the head.
so the softbody paths are parented to the animated head while the bones controlling the trunks follow the sphere empties parented to the simulated paths.