I have a scene where I am emitting hair particles, which uses a group of trees I modelled.
I am using a painted vertex group to place them on a small hillside.
Some of the trees are sideways, some angled, etc. - as they are pointing in the direction of the normal (i am guessing).
I just want the hair particles to point straight up, like trees do, instead of all over the place…
Any idea how I can achieve this?
Thank you in advance!