GeoTree: Procedural Trees in Geometry Nodes

BKG_Billboard_Foliage_3.0_Packed.blend.zip (4.1 MB)
I was bilboarding too from my side. I have dropped everything in the trashcan and restarted all from scratch… the eternal student syndrome…
Initially this node was for far away background foliage.
I generate in another file the texture from one leaf. then use four textures randomly on the instances. the geometry “carrying” the instance is displaced based on an empty position b’y a noise texture to variate the foliage automatically, depending on the tree position…


i’m a little bit late on the subject, but i’ll investigate in branches and trunks and bark shaders and others automated tasks…

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