I tried to implement per object discoloration using the true normal, but the problem is that the normal changes based on the viewing angle
Heres what what it looks like with per object discoloration:
NewTree_color.blend (3.1 MB)
I tried to implement per object discoloration using the true normal, but the problem is that the normal changes based on the viewing angle
Heres what what it looks like with per object discoloration:
NewTree_color.blend (3.1 MB)