Tutorial is here:
Trefoil Pendant - 3dsMax
More info on Cayley Surface here:
(Possible Mathematical Solution?)
I am no mathematician so, those more well versed in the mathematics
of the Cayley Surface can jump in here.
I’ve gotten as far as:
(attached Blender file)
trefoil_pendant_WIP_blend.blend (928 KB)
One key difference here is the “Squeeze” modifier of 3dsMax.
There doesn’t seem to be, that I’m aware of, a comparable
option in Blender.
Seems like this might also lend itself to creation using Nurbs,
also something I lack expertise in.
Given all this, is there a way to do this in Blender?