Here guys!
This is Trevor, the alien. And he hails from… umm… Arkansas.
Yeah,
Made starting from a cube with the new sculp tool. And then lit quickly and SSS’d (is that even a verb? Oh well, it is now) it using the Spot-With-Biased-Shadows Method.
I love this material! I was about to ignore any new post with th words “fake sss test” on it because they were mostly crap but this is such a nice material!
Actually, I’m not using nodes for this effect, just spot lights and soft shadows, and a toon shader, you can see it all in the video link I posted from geneome.net.
Hmm, in my experience I don’t think you can acheive the affect of actual volume in a surface with a fresnel shader. But I would like to know if you can! if you can show us and example please post it here! thanks!
Hey!
Go here: http://download.blender.org/release/Blender2.43rc/
and download the latest build for your OS, the sculp tool is actually a mode, so like where you would enter UV mapping mode and such, you enter sculpt mode. If you want to find out how to use it, you can look on blendernation.com, or you can go to blender3dtutorials.com and search sculpt. I’m sure it will give you plenty of info.
Good luck!
Murphy