this is a sculpture I made using blender and sculptris. my basic workflow
Modeled the low poly model in Blender
Sculpt the detail in Sculptris
Rig the low poly model
use the low poly model as a mesh deformer to pose the Highpoly model
Add a base and water simulation splash
Render and edit the video in blender
Great work. This is one of the best TREX I have seen on the NET. Actually I have seen hundreds, only about three are very convincing, yours is one of them.
The details are fantastic and truly realistic. Hope my next TREX will have as many details as yours. For some time I used Sculptris, no anymore since it exports only triangles, however this is not a problem if we wanted to only bake normals, no your case since you render the High Poly version.
I got Zbrush instead since it works with Polygons and triangles. However the sculpting capabilities within Blender are very good too, Zbrush seems to handle memory better, guess Sculptris too. How many triangles or vertex are we talking about here? Can you post a Low Poly wireframe to take a look at?
One great thing about sculpting inside Blender is the ability to switch the multires Modifier Off while doing the animation, that way we don’t need Normal maps, rendering the High Poly using just one unique model, plus the rendering result is better than baking normals. Take a little bit more to render but, who cares?
If you added some color, then that guy would shine, however adding color requires also skills since you can make it look worse or better, sometimes color reduces the visual details of your hard worked sculpture.
simply fantastic. But… no textures? booo! I know it’s a lot of work, but would look so awesome. Do you call this finished meaning you don’t plan to add textures?
@animaticoide I would have preferred to sculpt in blender, but at the moment sculptris can draw a larger amount of polygons faster. I’m not overly technical but something to do with using the cpu to render the polys? Next project I might sculpt something a bit lower poly. I will try and keep it all in blender.
I was going to make a normal mapped low res model to animate in Blender, but I couldn’t render a normal map. It just kept crashing even in linux. So I just gave up and posed the high poly. Maybe if i have some free time I will go back and make an animate-able version.
@AceDragon and @SeanJM
yes, very true. I’m still a beginner in Blender(started using learning February) I especially need to learn more about lighting.I will re-render a few stills.
@Brachi <hangs head in shame> sorry no plans to add textures to this version. But now that there is the nifty new texture paint, when I am making the low res animat-eable
version I will have to texture it. I was thinking of cleaning this version up and putting it on www.shapeways.com
Thanks for comments and advice, its a great encouragement to try harder.
Beatifully done, thanks for posting the workflow, I use sculptris a little, have thought of trying to retopologise models. I can see the results can be great, with attention to detail.