I’m modeling a character for a game and I haven’t really been able to get an idea about how many triangles the in-game model should have. I want it to be as optimized as possible yet still have enough detail to look good. Does anyone here know how many triangles the character models in Skyrim have for example?
At this point my character’s triangle count is 165 984 and that’s way too high right? So I’m going to create a low-res model and then bake the detail into it with a normal map. But I need some kind of target as to how many triangles I should aim for for the low res model that’s going to be rendered in the game.