Triangle texture with geometry nodes

Hi, how do I make a texture like this with geometry nodes? The triangles must have random skewness and extrusion/y position. Thank you!

I got somewhat close with this:

The values for rotation and such are a bit exaggerated but I think you could get close with this.

The triangle grid is from the Higgsas node pack (so I can’t share the .blend file), but it should the same if you add a manually triangulated grid.

I think there is some subtle repeating pattern in the original rather than total randomness. Not sure exactly how to get that.

[edit] If you want it to seamlessly tile… not sure I know how to achieve that. Maybe you can control the tilt/extrusion height with a XY sine wave or something.

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Thanks man! that’s what I was looking for!

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