I’ve only used Blender for a few days, and would like some help.
I’m trying to render a mesh from an equation plotted in 3D using Maple and then exported as a COLLADA mesh. A section of it is shown here:
When Blender rendering it , I get triangular artifacts. These look like they correspond to diagonals joining each face in the mesh.
Choosing smooth, instead of flat, shading for the mesh, reduces the artifacts, but they don’t disappear entirely.
Is there any way to eliminate these artifacts completely?
As I said, I’m new to Blender so it may be something incredibly simple, but Google didn’t offer any immediately obvious solutions. Thanks.