Triangulate Questions - # of Subdivides and Orientation

Hello -

In the youtube video below, the narrator triangulates a set of quads using CTRL+T. Each of his quads result in three triangles (one in the middle/top and one in each of the lower corners of the quad).

When I do the same thing, I only get two triangles in each of my quads. How can I replicate what the narrator did in the youtube video?

BTW - I’m using Blender 2.9.

Thank you,


most likely this is because he has split the faces in between, so that triangles automatically connect to existing vertices around the face.

Yes, that’s it. Thank you!