I was wondering if somebody could help me with a little challenge I’ve run into:
I’ve imported a Collada DAE file from C4D, which has maintained my beautiful animation, but triangulated all my object faces and prevents me from smoothing the mesh (Subdivision surface). As a possible solution, I’m trying to import the (static) object into Blender via OBJ (which maintains the quads) then align the object to it’s triangulated version.
Is there a way to maintain quads + animation coming out of C4D?
If not, what is the best method to convert the triangulated to quads or smooth? (like 3DS Max’s Turbosmooth)
Is there a straightforward way to align a child objects’ pivot point and orientation to that of its parent? The geometry is the same, but the child object has a different pivot point.
Any help would be greatly appreciated!
Thanks in advance.