Hi - I’m new to the Blender Python API so apologies if this is a newb problem. I am writing my own exporter and everything is going fine except that when I triangulate a mesh it doesn’t seem to change any of the polygon values I get back from the API.
I’m using 2.62.3 BTW… latest build from CVS
For instance… If I take the default cube and assign the object to ‘cube’, then I take the length of the polygons container I get 6.
>>> cube = bpy.data.objects[1]
>>> len( cube.data.polygons )
6
OK. I then triangulate the cube (CTRL-t) so that I’m now dealing with triangles…
>>> len( cube.data.polygons )
6
Huh ? The cube is not 6 quads anymore, it is 12 triangles… I’m obviously doing something really dumb… can anyone point me in the direction of an explanation ?
Same things happens when I look at the edges… before triangulation there are 12 edges, but after triangulation there are still 12 edges… ?
Thanks.