Trick or Treat!

Anyway, it really doesn’t matter much if it doesn’t cause lag, but I fixed it a bit :). I had a triangle mesh with 200 faces on the vampyre original used for the cape, but then I realized that was dumb and hid it never to delete it again :P. If you open up the Vampyre model you should see a object that is hidden. Simply unhide it then delete it and watch as logic overtakes the physics in the race for lag :smiley:

Anyway, I’ve got a few more bugs to fix then I think the game will be pretty solid :D. I’ll add a few more features in the next update, but after that I think I’ll leave it in peace :smiley: