I am having trouble figuring out how to rig a cartoon mouth that I have modeled. Basically the mouth appears on the side of the face like so.
But I can’t figure out how to rig the mouth and have it form certain sounds without having the mesh look too deformed. I’d like it to stay roughly on the same path as the original sphere. But trying to close the mouth or form any kind of movement results in something like this.
I’d say I’m trying to go for something like this, in fact it’s just about the same. Any advice? This has been puzzling me for months and I could use any help I can get.