Hi all, my current objective is to learn how to make high quality videogame assets.
This is my first experiment, and I tried my hand with a fantastic concept (…of a scifi wc trashcan) from Robert Hodri (here’s the original).
I’m quite happy with the modeling phase result:
Now I have to bring the model to a lower polycount (I think maybe 1-2k polygons would be good), in order to proceed with normals baking and texturing.
The problem is that I’ve tried decimate but it looks horrendous. Then I tried an automatic tool (Instant Meshes) and it just doesn’t work well with this model.
I finally resorted to manual retopology (never done before), and it took me the whole morning just for the base piece, and it looks bad too:
What am I doing wrong? How should I approach the low-poly model creation? How do professionals make their retopologies look orderly without spending days ordering each vertex?
Any help would be very appreciated!
PS: I don’t know if this is the correct place for this post, but no other subforums felt more correct.