I am making a FPS game (typical I know, I am focusing more on dynamics such as freedom of movement and open worlds) and I want the enemy to turn into a rag doll when they die. Anyway to do that?
Like I wan’t them to have bones so I can animate them, but I also want them to be a ragdoll when they die. The only way I thought it was possible was to add constraints to each bone? I’m kind of in the dark here. I’ve never attempted this and all FPS blender games I’ve seem has had animated deaths.