Hey, I have a feeling this isn’t possible, but It’s worth a shot.
So, I’m trying to create a geo nodes dripping tool. When the drip hits the collision object, it creates a card which contains an image sequence of a splash. However, the sequence is just cyclic. Meaning it doesn’t sync with the timing of the card being spawned.
So my question… is it possible to dynamically trigger when the image sequence starts?
Hello, indeed it’s not possible that way… the image sequence datablock is always the same for the whole .blend, so you can’t have a offset value different for an arbitrary number of the same datablock .
What you can do is to look into spritesheets :
That way it’s the same image but you can alter the UVs to plays the animation at different frames…
However it’s a bit technically involved to get everything working properly.
you might spend a day or two at best even if you are technically good !