My goal is to have dust fall every time my character punches a door. I have no problem getting the particles to work. I just have no clue how to play the baked particle sim to play at whatever time I want it to play at. I am using 2.58
You need to set the Start and End frames for the particle emission to when your character punches the door.
Well that was certainly less complicated than I imagined. Do I make a particle system for each event that I want to trigger a particle shower or is there some way to use the same one multiple times?
currently you need one system per event
As Gottfried said. The easiest way would be to add a new particle system to your emitter, then in the settings box select the particle settings for your original system, click on the 2 that shows up next to it to make it single user and then just change the start and stop times.
Thank you very much. I found that I am able to set the lifetime to a minimum of 1 with keyframes, which almost does what I was wanting. I wonder why they decided on 1 as the minimum.
Plus, is there some way to pre-simulate a few frames of the particle sim so you can have it running full speed right off the bat?