Greetings to all
I’ve ran onto a bit of a sound sync problem, and I thought of a solution and also tried the solution however it failed. :no:
My question is:
Is it at all possible to get a sound to be triggered at a certain time in an animation?
Reason I’m asking is, I have a character inspecting his suit and weapon, as this happens the character takes a look at the weapon, and the weapon deploys itself ready for use, as the weapon deploys, I would like to get a sound to play at that very moment where the weapon deploys. This all happens in First-person mode, with the weapon on the suit’s left arm. :yes:
Is this in any way possible? Python wise or non-python wise.
I’ve tried both the delay sensors together with the key that starts the action and the sound does not react to anything, (even after setting the delay time in logic ticks).