Like Sanctuary suggested the workflow involves a build up brush (Clay , clay strips or layer) and a refine brush (trim, scrape).
The “Trim Smooth Border” like its name explains is a trim brush which has smoothed brush border / edge. You can do this by using a mask to smooth the edge or enable “autosmooth” in “Scrape/Peaks” brush.
The main difference with ZB trim brushes and Blender is ZB can dynamically adjust the brush normal to the surface, Blender only uses view based or area based surface stroke. This might seem like a shortcoming but actually it results a more user friendly stroke evaluation. (The user can expect a consisted stroke instead of randomly flipping angles - sometimes a surface might be more jagged than it appears to be).
Anyway you can use my rocky brush if you like. It works well for my purposes. You need to create a build up surface then use “Rocky” brush on it. Possibly with “Brush Detail” and “Subdivide Collapse” modes.
The dropbox link for the blend (brush) file is in the Dynatopo Tests thread…
Note: I use dynatopo mostly so my brushes are customized with this in mind. They might not work the same with multi-res.