Since v2.5 doesn’t have the TreeFromCurve script…I am forced to use v2.49b.
So, I model my tree and I go to add branches. I add deformed sub-surfed cubes at the tops of each tree arm to act as the bounding meshes. When I run the script, I get tons of small branches that is way too chaotic to be normal.
My question is how am I suppose to trim them down? It seems way too meticulous to go into edit mode and manually select vertices…There must be an easier way. Ideas?