Tringles rendered from Quads in 2.34

Hi there, I hope you can solve my problem.

In this file I have used quads to generate all but one of the faces on the mesh. However, when rendered the result is this:

Where have all the trianges come from? Could it be due to viewing the mesh as a sub surf model?

Here’s the .blend if it will help.

Quads are always split into triangles at render time. Usually, this is invisible, but if your quad is not coplanar (all vertices on the same plane), it will show. Of course, once you make your model smooth with Set Smooth, it won’t show any edges, so…


Thanks, theeth. You were as helpful as always. I was just worried that I would finish a useless mesh.

Thanks again.