Model I made to study the games workflow.
The Low-poly model has 35 k of triangles and 18.090k of faces, separated in 7 UV sets of 2k for each map.
In the process I used Blender for modeling, Marmoset Toolbag 3 for bake and substance Painter for textures.
I am improving some parts of the process, I will still work on other models to better develop each stage.
This art was based on the Artist’s concept: Drew hill.
Artstation has more high quality images.