Tris vs Quads vs 5-sided The why.

one factor i remember from a CG cookie tut video

you have to locate your 5 edges or E poles at location where there will be a minimum of mesh transformation/deformation for animation or was it for N pole !

thanks
happy 2.5

Good stuff, saw it a few weeks ago. He’s a student of quads only methods.

Actually I use tris right on the joints.

Typical extruded arm (shaped cylinder)
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/Elbow.jpg
Quads method
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/ElbowQuads.jpg
Using tris
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/ElbowTris.jpg
Deformation
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/ElbowTrisBend.jpg
Level 1 sub-d applied
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/ElbowBendSubD.jpg

This was just a quick example, I also use this method to quickly create very light base meshes for sculpting.
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/BaseWire.jpg
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/BaseSculpt.jpg

Thanks for the link! Cheers!

Here’s a nice simple example of interchange between tris and quads.
For ever 3 edge intersection on the quad mesh there is 1 triangle on the tri mesh.
http://img.photobucket.com/albums/v502/wasam/TriQuadNgon/TriQuadSpheres.jpg
The resulting subdivided meshes have the exact same topology, and the geometry is near identical.
I overlapped the 2 in the center with the tri sphere being displayed with wires on. As we can see the
corners are slightly more rounded.
You may have noticed circles around both spheres, they are the same size and there to help us see
how close both of these are to a perfect circle.