one factor i remember from a CG cookie tut video
you have to locate your 5 edges or E poles at location where there will be a minimum of mesh transformation/deformation for animation or was it for N pole !
thanks
happy 2.5
one factor i remember from a CG cookie tut video
you have to locate your 5 edges or E poles at location where there will be a minimum of mesh transformation/deformation for animation or was it for N pole !
thanks
happy 2.5
Good stuff, saw it a few weeks ago. He’s a student of quads only methods.
Actually I use tris right on the joints.
Typical extruded arm (shaped cylinder)
Quads method
Using tris
Deformation
Level 1 sub-d applied
This was just a quick example, I also use this method to quickly create very light base meshes for sculpting.
Thanks for the link! Cheers!
Here’s a nice simple example of interchange between tris and quads.
For ever 3 edge intersection on the quad mesh there is 1 triangle on the tri mesh.
The resulting subdivided meshes have the exact same topology, and the geometry is near identical.
I overlapped the 2 in the center with the tri sphere being displayed with wires on. As we can see the
corners are slightly more rounded.
You may have noticed circles around both spheres, they are the same size and there to help us see
how close both of these are to a perfect circle.