I can’t say how proud I am of this face. Over this last week I started to realize how to do technical drawings for characters, seeing and drawing characters in straight lines (because that’s what you model with in Blender anyways).
Trolly is coming out so well, once I finish up the head, with the ear, mouth cavity and eye cavity tomorrow, I will be uploading the blender and obj file onto my website, free to download.
I can’t understate that poly optimization is incredibly important with game development - a Low Poly face that’s going to be little more than 700 polys, and something that good is too good not to download.
And feel free to sub to my channel after that - linked on my website.