To try it, you just have to download and extract it from github (~200Mo)
To download Blender before is not needed, else you must have blender 2.72
Then run build.bat on windows or build.bat on linux
Launch it by executing tron-r on linux or Tron-R.exe on windows
Let’s see README.md in the downloaded archive.
actual developement problems:
*** occlusion culling disable for physics or for certain objects (thread)
*** sound making
*** guys to make meshes, buildings, …
LibLoad(async=True) freezes at runtime when using to many collision sensors
tags: game tron legacy cycle light open world FPS system build reload reloaded the grid skin character online
This could really be a good game ! and a nice tribute to the Tron Universe !
Personally, I think that using a graphic style slightly closer to the 1982 film would be awesome !
I hadn’t realized that there were already enough assets to make the game…
This game could actually be called “TRackON”
I need guys like you to continue, If you want, you can animate the character NEVA -GTSC
at “lib/characters/generic/neva-gtsc.blend” from the project’s root
You also should declare the animation sequences in a file like “lib/character/specials/specials.py”
A .exe file is coming, I’m working on a batch compilation (.bat)
On windows, the game should be started from a 3D game menu only, so I have to make the menu too (because it is harder than on linux to make scripts :-().
Options will be placed in the hologram which should be above the disk. Like in the film.
It is now possible to install all the game from scratch with the ‘installed’ branch of the project (github). the installed branch is now the main branch.
to install, there is a simple file build.bat, which download blender from official repositories and extract it in the game’s path.
I taken the skins of CLU, Monitor, Tron on deviantart.com and I modified textures and meshes, To improve models. I’m working on characters made with Makehuman, just look at the character Neva -GTSC of my project.
Makehuman allow you to create characters with poor or high-resolution meshes. It is meant to work with blender.
I tested to disable texture cache but the game is crashing more quickly, it is a known issue. I knew blender was crashing on using libFree.
Unfortunatly, the crash arrive 3-10s after the loading of an item : I already put a timer after loading a lib …
I think I will be able to make you something like it in 2 month, when I’ll have holidays.
Yes ! I want you to add vehicles ! This game is meant to be modded.
(This post can be intersting for other games too i think)
*** create a file with the vehicle (it should be an object).
…The parent root should have the name of the vehicle, be physic, have same motion actuators
… than the light cycle (models/light-baton.blend). Necessary object properties are “vehiclename” (string) .
*** create a class inherited from the class Vehicle (scripts/vehicle.py). User controls call method
… Vehicle.updateCont(command). command is a tuple of bools (forward, back, left, right, boost, fire, altfire)
You can see an exemple in light cycles light_baton.py
Unfortunatly dynamic loading is not yet. (I have to eradicate crashs due to dynamic loading of items, scenes and characters).