I guys, I started a game with the blender game engine, called Tron-R, I im not sure: R is for reloaded or for reboot.
The project is at GitHub : http://github.com/jimy-byerley/Tron-R-reboot-reloaded-License : LGPL
the goal :
- tron legacy
- open world (API done)
- tron universe
- multiplayer (API done)
- vehicles, items (API done)
- social bots
I need partners to create the grid, somehow are making meshes, textures, sounds, …
It needs buildings, items, characters, code.
I NEED HELP !
Some screenshots :
To try it, you just have to download and extract it from github (~200Mo)
To download Blender before is not needed, else you must have blender 2.72
Then run build.bat on windows or build.bat on linux
Launch it by executing tron-r on linux or Tron-R.exe on windows
Let’s see README.md in the downloaded archive.
actual developement problems:
*** occlusion culling disable for physics or for certain objects (thread)
*** sound making
*** guys to make meshes, buildings, …
- ram consumption
- LibFree() crashes
- LibLoad(async=True) freezes at runtime when using to many collision sensors
tags: game tron legacy cycle light open world FPS system build reload reloaded the grid skin character online