Tropical Beach

I set myself a challenge to create a variety of tropical beach assets within a week. I dedicated exactly seven days to this project, starting with a list of items to create before quickly diving into sculpting the rocks and trees.

The models were sculpted, modeled and remeshed in Blender, baked in Marmoset Toolbag and textured in Substance Painter. I then brought everything together in Unreal Engine 5.4 and ‘‘painted’’ the assets in the scene. The water comes with Unreal Engine.

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I featured you on BlenderNation, have a great weekend!

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Thanks Bart, have a good weekend as well

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