OK, so I’m doing the Blending Life thing (sig) and I can see where this is going…I’ve got the hair up and running on the model, but when I attempted to render, I got the “malloc returns nil” error, which, as far as I understand, means I’m outa memory. SO…I downloaded the LAA build of 2.48, plopped it in it’s own handy folder in the Blender Foundation folder so as not to overwrite my current Blender exe, ran it with the Life file, (it runs fine) and it seems to have had the same memory problem.
That’s the history; the future looks bleak, since I’m only going to increase the file size, textures, and mesh complexity from here on out! Help?!
-Windoze Vista Ultimate (yeah, I know, they run my life remotely from Seattle:p)
-AMD dual-core proc
-4 Gb RAM, of which my system “sees” about 3.5
-Blender 2.48 SSE2 LAA from graphicall (and standard Blender 2.48 from the main site, which also crashes)
-the Hair: 1250 strands, 7 children, 6 render steps
-it renders when I turn down all of the above to 1000/6/4
- is there a way I can know for sure that the LAA is actually “working”, other than testing the file in both builds? I know I’ve opened the correct version, since my console says “2.48 LAA” which is what I named the folder. Is there something I need to do, beyond just opening the program?
- is there a way around the increasing complexity memory drain, since this is only going to get to be more of a problem? Render layers, maybe? (I’d love not to have to mess with compositing, but ya do what ya gotta do, eh? If folks tell me that’s the only way to do this, then I’m off to learn how.)