Hi, I’m trying to use blender to develop a model created in Chief Architect and exported to blender in 3ds format.
The export/import works fine and the file is ok when used in blender.
The problem is in editing/transforming parts of the model. Blender recognises the individual parts, but when i try to eg rotate a door, it rotates about the origin (x,y,z, = 0). All parts of the model are shown as being at the origin (the transform manipulators etc appear at the origin).
I’m sure the answer to this is really simple and that i’ll feel stupid for asking, but it has baffled me for 2 days now, and i cannot find a similar post on the forum, any help is much appreciated,