I’m working on a Blender project where I’ve animated a P-shaped path and a torus, blending them together using shrink wrapping and keyframing. Everything looks great in Blender, with the torus wrapping smoothly around the P-shape and transitioning well.
However, when I try to export the animation (preparing it for 3JS), I’m running into several issues:
Exporting Path + Torus Together: The P-shape exports with the correct animation, but I can’t seem to properly group the path and torus together for export. The torus doesn’t appear in the export, and the seamless transition is lost.
Torus Animation Not Showing: When I export the torus alone, it doesn’t show up with the bending animation as expected, or it appears incorrectly.
Next Steps for 3JS: My goal is to export this animation so I can manipulate it further in 3JS. Should I export the P-shape and torus separately and join them later in code? Or should I adjust something in Blender to ensure they export together properly?
Any advice on how to resolve these export issues, or tips for getting this animation into 3JS smoothly, would be greatly appreciated!
Outliner & Dopesheet are indicating that modifiers animation have been converted into shape keys animation.
There is no issue related to modifier. There is no more modifier.
Outliner is also indicating that disability in all viewports have been animated for Torus for negative frames. That could be reason of absence, invisibility of torus at export.
Maybe setting Negative Frames to Crop instead of Slide could solve this.
I think that the other issue is about start of actions set to frame 0, by default.
You have to make them an unique action, an unique animation.
I would try another mode for animation.
Active Actions Merged or Scene instead of Actions.
Unless start of action is something that can be solved in 3JS.