The Mesh Imports into unreal along with the textures and materials.
But after exporting it out from Blender into the FBX format, its Importing the
mesh now into the UNREAL Engine 4 with missing eyeballs.
Yet I selected everything in Blender before exporting it out into FBX…
So how do I fix this ? I need my mesh to load into the Unreal Engine with the eyes intact.