Hey guys, my problem is quite simple - but I don’t know how to fix it.
I have two scenes…
-My main scene (where I’m in a first person camera mode)
-My heads up display (which is connected to my main scene as scene overlay)
My problem is - when I use the drawLine() method in my HUD scene, it doesn’t position the lines I draw where I’m looking (through the camera) but in the actual coordinates of my main scene. . . This is VERY strange, how do I work around this?
NOTE: As you can see in the images ( one is my HUD scene overlay with just a square made with drawLine() method, and one within my main game ) The square isn’t in the center of my camera like I want it to be - instead it’s on the floor - or the positions I gave it for my HUD SCENE OVERLAY… Not my main scene… Anyone… someone… please, help!
Also - I do not want to use a plane and have it’s material as wireframe to just give the same effect - I want to use drawLine. Anyone know how to fix my problem?